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    Interface INetworkHandler

    A handler that configures the network as a session start and stops.

    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public interface INetworkHandler
    Remarks

    Implement this interface and specify it using SessionOptions.WithNetworkHandler to use sessions with a custom netcode solution, or to disable the default integration provided for Netcode for GameObjects and Netcode for Entities.

    Methods

    StartAsync(NetworkConfiguration)

    Declaration
    Task StartAsync(NetworkConfiguration configuration)
    Parameters
    Type Name Description
    NetworkConfiguration configuration
    Returns
    Type Description
    Task

    StopAsync()

    Declaration
    Task StopAsync()
    Returns
    Type Description
    Task
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