Class EnvironmentView
The VisualElement that displays the currently selected environment
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.Services.Core.Editor.Environments.UI
Assembly: Unity.Services.Core.Environments.Editor.dll
Syntax
public class EnvironmentView : VisualElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle
Constructors
EnvironmentView()
Constructor for EnvironmentView
Declaration
public EnvironmentView()
Methods
Bind(IEnvironmentsApi)
Bind the environment service
Declaration
public void Bind(IEnvironmentsApi environmentService)
Parameters
Type | Name | Description |
---|---|---|
IEnvironmentsApi | environmentService | The service |