Class PlayerPurchaseGoogleplaystoreResponseVerification
PlayerPurchaseGoogleplaystoreResponseVerification
Inheritance
PlayerPurchaseGoogleplaystoreResponseVerification
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "player_purchase_googleplaystore_response_verification")]
[Preserve]
public class PlayerPurchaseGoogleplaystoreResponseVerification
Constructors
PlayerPurchaseGoogleplaystoreResponseVerification(StatusEnum, PlayerPurchaseGoogleplaystoreResponseVerificationStore)
Declaration
[Preserve]
public PlayerPurchaseGoogleplaystoreResponseVerification(PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum status = (PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum)0, PlayerPurchaseGoogleplaystoreResponseVerificationStore store = null)
Parameters
Type |
Name |
Description |
PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum |
status |
Status of the receipt verification. * VALID : The purchase was valid. * VALID_NOT_REDEEMED : The purchase was valid but seen before, and had not yet been redeemed. * INVALID_ALREADY_REDEEMED : The purchase has already been redeemed. * INVALID_VERIFICATION_FAILED : The receipt verification Service returned that the receipt data was not valid. * INVALID_ANOTHER_PLAYER : The receipt has previously been used by a different player and validated. * INVALID_CONFIGURATION : The service configuration is invalid, further information in the details section of the response. * INVALID_PRODUCT_ID_MISMATCH : The purchase configuration store product identifier does not match the one in the receipt. * CURRENCY_MAX_EXCEEDED : Could not add the rewards because one or more currencies would be taken over the specified maximum balance. (required).
|
PlayerPurchaseGoogleplaystoreResponseVerificationStore |
store |
store (required).
|
Properties
Status
Status of the receipt verification. * VALID
: The purchase was valid. * VALID_NOT_REDEEMED
: The purchase was valid but seen before, and had not yet been redeemed. * INVALID_ALREADY_REDEEMED
: The purchase has already been redeemed. * INVALID_VERIFICATION_FAILED
: The receipt verification Service returned that the receipt data was not valid. * INVALID_ANOTHER_PLAYER
: The receipt has previously been used by a different player and validated. * INVALID_CONFIGURATION
: The service configuration is invalid, further information in the details section of the response. * INVALID_PRODUCT_ID_MISMATCH
: The purchase configuration store product identifier does not match the one in the receipt. * CURRENCY_MAX_EXCEEDED
: Could not add the rewards because one or more currencies would be taken over the specified maximum balance.
Declaration
[DataMember(Name = "status", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum Status { get; set; }
Property Value
Type |
Description |
PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum |
Status of the receipt verification. * VALID : The purchase was valid. * VALID_NOT_REDEEMED : The purchase was valid but seen before, and had not yet been redeemed. * INVALID_ALREADY_REDEEMED : The purchase has already been redeemed. * INVALID_VERIFICATION_FAILED : The receipt verification Service returned that the receipt data was not valid. * INVALID_ANOTHER_PLAYER : The receipt has previously been used by a different player and validated. * INVALID_CONFIGURATION : The service configuration is invalid, further information in the details section of the response. * INVALID_PRODUCT_ID_MISMATCH : The purchase configuration store product identifier does not match the one in the receipt. * CURRENCY_MAX_EXCEEDED : Could not add the rewards because one or more currencies would be taken over the specified maximum balance.
|
Store
Declaration
[DataMember(Name = "store", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public PlayerPurchaseGoogleplaystoreResponseVerificationStore Store { get; set; }
Property Value
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