Enum PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum
Status of the receipt verification. * VALID
: The purchase was valid. * VALID_NOT_REDEEMED
: The purchase was valid but seen before, and had not yet been redeemed. * INVALID_ALREADY_REDEEMED
: The purchase has already been redeemed. * INVALID_VERIFICATION_FAILED
: The receipt verification Service returned that the receipt data was not valid. * INVALID_ANOTHER_PLAYER
: The receipt has previously been used by a different player and validated. * INVALID_CONFIGURATION
: The service configuration is invalid, further information in the details section of the response. * INVALID_PRODUCT_ID_MISMATCH
: The purchase configuration store product identifier does not match the one in the receipt. * CURRENCY_MAX_EXCEEDED
: Could not add the rewards because one or more currencies would be taken over the specified maximum balance.
Namespace: Unity.Services.Apis.Economy
Assembly: Unity.Services.Apis.dll
Syntax
[JsonConverter(typeof(StringEnumConverter))]
public enum PlayerPurchaseGoogleplaystoreResponseVerification.StatusEnum
Fields
Name | Description |
---|---|
CURRENCYMAXEXCEEDED | Enum CURRENCYMAXEXCEEDED for value: CURRENCY_MAX_EXCEEDED |
INVALIDALREADYREDEEMED | Enum INVALIDALREADYREDEEMED for value: INVALID_ALREADY_REDEEMED |
INVALIDANOTHERPLAYER | Enum INVALIDANOTHERPLAYER for value: INVALID_ANOTHER_PLAYER |
INVALIDCONFIGURATION | Enum INVALIDCONFIGURATION for value: INVALID_CONFIGURATION |
INVALIDPRODUCTIDMISMATCH | Enum INVALIDPRODUCTIDMISMATCH for value: INVALID_PRODUCT_ID_MISMATCH |
INVALIDVERIFICATIONFAILED | Enum INVALIDVERIFICATIONFAILED for value: INVALID_VERIFICATION_FAILED |
VALID | Enum VALID for value: VALID |
VALIDNOTREDEEMED | Enum VALIDNOTREDEEMED for value: VALID_NOT_REDEEMED |