Class MultiplayFleetServers
Server data for the fleet.
Inherited Members
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "multiplay.fleetServers")]
[Preserve]
public class MultiplayFleetServers
Constructors
MultiplayFleetServers(MultiplayFleetGenericServers, MultiplayFleetGenericServers, MultiplayFleetGenericServers)
Initializes a new instance of the Multiplay
Declaration
[Preserve]
public MultiplayFleetServers(MultiplayFleetGenericServers all = null, MultiplayFleetGenericServers cloud = null, MultiplayFleetGenericServers metal = null)
Parameters
Type | Name | Description |
---|---|---|
Multiplay |
all | all (required). |
Multiplay |
cloud | cloud (required). |
Multiplay |
metal | metal (required). |
Properties
All
Gets or Sets All
Declaration
[DataMember(Name = "all", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public MultiplayFleetGenericServers All { get; set; }
Property Value
Type | Description |
---|---|
Multiplay |
Cloud
Gets or Sets Cloud
Declaration
[DataMember(Name = "cloud", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public MultiplayFleetGenericServers Cloud { get; set; }
Property Value
Type | Description |
---|---|
Multiplay |
Metal
Gets or Sets Metal
Declaration
[DataMember(Name = "metal", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public MultiplayFleetGenericServers Metal { get; set; }
Property Value
Type | Description |
---|---|
Multiplay |