Class MultiplayFleetGenericServers
Server breakdown for the fleet.
Inherited Members
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "multiplay.fleetGenericServers")]
[Preserve]
public class MultiplayFleetGenericServers
Constructors
MultiplayFleetGenericServers(ServerStatus, int)
Initializes a new instance of the MultiplayFleetGenericServers class.
Declaration
[Preserve]
public MultiplayFleetGenericServers(ServerStatus status = null, int total = 0)
Parameters
Type | Name | Description |
---|---|---|
ServerStatus | status | status (required). |
int | total | Total count of servers of this type. (required). |
Properties
Status
Gets or Sets Status
Declaration
[DataMember(Name = "status", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public ServerStatus Status { get; set; }
Property Value
Type | Description |
---|---|
ServerStatus |
Total
Total count of servers of this type.
Declaration
[DataMember(Name = "total", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public int Total { get; set; }
Property Value
Type | Description |
---|---|
int | Total count of servers of this type. |