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    Class MultiplayFleetGenericServers

    Server breakdown for the fleet.

    Inheritance
    object
    MultiplayFleetGenericServers
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.fleetGenericServers")]
    [Preserve]
    public class MultiplayFleetGenericServers

    Constructors

    MultiplayFleetGenericServers(ServerStatus, int)

    Initializes a new instance of the MultiplayFleetGenericServers class.

    Declaration
    [Preserve]
    public MultiplayFleetGenericServers(ServerStatus status = null, int total = 0)
    Parameters
    Type Name Description
    ServerStatus status

    status (required).

    int total

    Total count of servers of this type. (required).

    Properties

    Status

    Gets or Sets Status

    Declaration
    [DataMember(Name = "status", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public ServerStatus Status { get; set; }
    Property Value
    Type Description
    ServerStatus

    Total

    Total count of servers of this type.

    Declaration
    [DataMember(Name = "total", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public int Total { get; set; }
    Property Value
    Type Description
    int

    Total count of servers of this type.

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