Class ServerStatus
Server counts by server status.
Inherited Members
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "Server_Status")]
[Preserve]
public class ServerStatus
Constructors
ServerStatus(int, int, int)
Initializes a new instance of the Server
Declaration
[Preserve]
public ServerStatus(int allocated = 0, int available = 0, int online = 0)
Parameters
Type | Name | Description |
---|---|---|
int | allocated | Count of allocated servers. (required). |
int | available | Count of available servers. (required). |
int | online | Count of online servers. (required). |
Properties
Allocated
Count of allocated servers.
Declaration
[DataMember(Name = "allocated", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public int Allocated { get; set; }
Property Value
Type | Description |
---|---|
int | Count of allocated servers. |
Available
Count of available servers.
Declaration
[DataMember(Name = "available", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public int Available { get; set; }
Property Value
Type | Description |
---|---|
int | Count of available servers. |
Online
Count of online servers.
Declaration
[DataMember(Name = "online", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public int Online { get; set; }
Property Value
Type | Description |
---|---|
int | Count of online servers. |