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    Class MultiplayBuildsBuildVersionUpdateReq

    Request to update a build by creating a new build version.

    Inheritance
    object
    MultiplayBuildsBuildVersionUpdateReq
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "multiplay.builds.buildVersionUpdateReq")]
    [Preserve]
    public class MultiplayBuildsBuildVersionUpdateReq

    Constructors

    MultiplayBuildsBuildVersionUpdateReq(string, MultiplayBuildsCcdUpdate, MultiplayBuildsContainer, bool, MultiplayBuildsS3CreateUpdate)

    Initializes a new instance of the MultiplayBuildsBuildVersionUpdateReq class.

    Declaration
    [Preserve]
    public MultiplayBuildsBuildVersionUpdateReq(string buildVersionName = null, MultiplayBuildsCcdUpdate ccd = null, MultiplayBuildsContainer container = null, bool forceRollout = false, MultiplayBuildsS3CreateUpdate s3 = null)
    Parameters
    Type Name Description
    string buildVersionName

    The name of the build's current version. However, it is not relevant for container builds, in which the 'imageTag' is used instead..

    MultiplayBuildsCcdUpdate ccd

    ccd.

    MultiplayBuildsContainer container

    container.

    bool forceRollout

    If true, it will force rollout new build version (default to false).

    MultiplayBuildsS3CreateUpdate s3

    s3.

    Properties

    BuildVersionName

    The name of the build's current version. However, it is not relevant for container builds, in which the 'imageTag' is used instead.

    Declaration
    [DataMember(Name = "buildVersionName", EmitDefaultValue = false)]
    [Preserve]
    public string BuildVersionName { get; set; }
    Property Value
    Type Description
    string

    The name of the build's current version. However, it is not relevant for container builds, in which the 'imageTag' is used instead.

    Ccd

    Gets or Sets Ccd

    Declaration
    [DataMember(Name = "ccd", EmitDefaultValue = false)]
    [Preserve]
    public MultiplayBuildsCcdUpdate Ccd { get; set; }
    Property Value
    Type Description
    MultiplayBuildsCcdUpdate

    Container

    Gets or Sets Container

    Declaration
    [DataMember(Name = "container", EmitDefaultValue = false)]
    [Preserve]
    public MultiplayBuildsContainer Container { get; set; }
    Property Value
    Type Description
    MultiplayBuildsContainer

    ForceRollout

    If true, it will force rollout new build version

    Declaration
    [DataMember(Name = "forceRollout", EmitDefaultValue = true)]
    [Preserve]
    public bool ForceRollout { get; set; }
    Property Value
    Type Description
    bool

    If true, it will force rollout new build version

    S3

    Gets or Sets S3

    Declaration
    [DataMember(Name = "s3", EmitDefaultValue = false)]
    [Preserve]
    public MultiplayBuildsS3CreateUpdate S3 { get; set; }
    Property Value
    Type Description
    MultiplayBuildsS3CreateUpdate
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