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    Class MatchmakingResults

    Represents the data that is stored by the Matchmaker service when the server is allocated

    Inheritance
    object
    MatchmakingResults
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Apis.Matchmaker
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class MatchmakingResults

    Constructors

    MatchmakingResults(MatchProperties, string, string, string, string, string, string, string)

    Initializes a new instance of the MatchmakingResults class.

    Declaration
    [Preserve]
    public MatchmakingResults(MatchProperties matchProperties = null, string generatorName = null, string queueName = null, string poolName = null, string environmentId = null, string backfillTicketId = null, string matchId = null, string poolId = null)
    Parameters
    Type Name Description
    MatchProperties matchProperties

    matchProperties.

    string generatorName

    generatorName.

    string queueName

    Matchmaking queue that allocated the server..

    string poolName

    Matchmaking pool that allocated the server..

    string environmentId

    Unity Gaming Services Project Environment ID..

    string backfillTicketId

    The unique ID of the backfill ticket..

    string matchId

    Unique ID of the match,.

    string poolId

    The ID of pool that the match is in..

    Properties

    BackfillTicketId

    The unique ID of the backfill ticket.

    Declaration
    [Preserve]
    public string BackfillTicketId { get; set; }
    Property Value
    Type Description
    string

    The unique ID of the backfill ticket.

    EnvironmentId

    Unity Gaming Services Project Environment ID.

    Declaration
    [Preserve]
    public string EnvironmentId { get; set; }
    Property Value
    Type Description
    string

    Unity Gaming Services Project Environment ID.

    GeneratorName

    Gets or Sets GeneratorName

    Declaration
    [Preserve]
    public string GeneratorName { get; set; }
    Property Value
    Type Description
    string

    MatchId

    Unique ID of the match,

    Declaration
    [Preserve]
    public string MatchId { get; set; }
    Property Value
    Type Description
    string

    Unique ID of the match,

    MatchProperties

    Gets or Sets MatchProperties

    Declaration
    [Preserve]
    public MatchProperties MatchProperties { get; set; }
    Property Value
    Type Description
    MatchProperties

    PoolId

    The ID of pool that the match is in.

    Declaration
    [Preserve]
    public string PoolId { get; set; }
    Property Value
    Type Description
    string

    The ID of pool that the match is in.

    PoolName

    Matchmaking pool that allocated the server.

    Declaration
    [Preserve]
    public string PoolName { get; set; }
    Property Value
    Type Description
    string

    Matchmaking pool that allocated the server.

    QueueName

    Matchmaking queue that allocated the server.

    Declaration
    [Preserve]
    public string QueueName { get; set; }
    Property Value
    Type Description
    string

    Matchmaking queue that allocated the server.

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