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    Class MatchProperties

    MatchProperties

    Inheritance
    object
    MatchProperties
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Apis.Matchmaker
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class MatchProperties

    Constructors

    MatchProperties(List<Team>, List<Player>, string, string)

    Initializes a new instance of the MatchProperties class.

    Declaration
    [Preserve]
    public MatchProperties(List<Team> teams = null, List<Player> players = null, string region = null, string backfillTicketId = null)
    Parameters
    Type Name Description
    List<Team> teams

    The list of teams in the match..

    List<Player> players

    The list of players in the match..

    string region

    The region where the server is allocated..

    string backfillTicketId

    The unique ID of the backfill ticket..

    Properties

    BackfillTicketId

    The unique ID of the backfill ticket.

    Declaration
    [Preserve]
    public string BackfillTicketId { get; set; }
    Property Value
    Type Description
    string

    The unique ID of the backfill ticket.

    Players

    The list of players in the match.

    Declaration
    [Preserve]
    public List<Player> Players { get; set; }
    Property Value
    Type Description
    List<Player>

    The list of players in the match.

    Region

    The region where the server is allocated.

    Declaration
    [Preserve]
    public string Region { get; set; }
    Property Value
    Type Description
    string

    The region where the server is allocated.

    Teams

    The list of teams in the match.

    Declaration
    [Preserve]
    public List<Team> Teams { get; set; }
    Property Value
    Type Description
    List<Team>

    The list of teams in the match.

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