Class PhotosensorToSegmentation
Expose the conversion of photosensor sampling data to a segmentation 2D texture as a node in SystemGraph.
Inheritance
PhotosensorToSegmentation
Inherited Members
NodeRuntime._parent
NodeRuntime._portList
NodeRuntime._queryPath
NodeRuntime._tickCPUTimeNs
NodeRuntime.Initialize(SystemGraphComponent)
NodeRuntime.FixedUpdate()
NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
Namespace: Mechatronics.SensorSDK
Assembly: solution.dll
Syntax
public abstract class PhotosensorToSegmentation : PhotosensorToTexture
Constructors
| Name | Description |
|---|---|
| PhotosensorToSegmentation(string, string, RenderTextureFormat, string) | Initializes and returns an instance of PhotosensorToSegmentation. |
Fields
| Name | Description |
|---|---|
| kTranslationTablePropID | The identifier of the shader property of the table to translate labels. |
| segmentation |
Methods
| Name | Description |
|---|---|
| Disable() | Disable the change event on the input render texture and release the graphic resources. |
| InternalBindExtraParameters(CommandBuffer) | Used to bind parameters to the kernel other than the default ones. |
| InternalBuildTranslationTable() | Creates the _gpuTranslationTable used to convert labels to the output texture. |
| SetOutputTexture(RenderTexture) | This function is called upon processing the data extraction, the output texture may now be used for proceeding gpu operations. |