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    Class IntensityBufferToTextureNode

    Expose the process of copying an intensity buffer into a render texture in SystemGraph.

    Inheritance
    object
    NodeRuntime
    Transcoder
    IntensityBufferToTexture
    IntensityBufferToTextureNode
    Inherited Members
    IntensityBufferToTexture.intensity
    IntensityBufferToTexture.width
    IntensityBufferToTexture.height
    IntensityBufferToTexture.prescalar
    IntensityBufferToTexture.output
    IntensityBufferToTexture._outputBuffer
    IntensityBufferToTexture.Enable(Scheduler.ClockState)
    IntensityBufferToTexture.Disable()
    IntensityBufferToTexture.Transcode(CustomPassContext)
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeSensorSDKComputeShader(string, string)
    Transcoder.Release()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [NodeCategory("Transcoder", "IntensityBufferToTexture", NodeTick.Asynchronous, (LifeCycle)0, 0, NodeMode.Standard, false)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@2.0/manual/DeveloperGuide/Transcoders.html")]
    public class IntensityBufferToTextureNode : IntensityBufferToTexture
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