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    Class IntensityBufferToTexture

    Provide a way to take an intensity buffer stored in a compute buffer and copy them a a 2D texture.

    Inheritance
    object
    NodeRuntime
    Transcoder
    IntensityBufferToTexture
    IntensityBufferToTextureNode
    Inherited Members
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeSensorSDKComputeShader(string, string)
    Transcoder.Release()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public class IntensityBufferToTexture : Transcoder

    Fields

    Name Description
    _outputBuffer

    Internal reference to the render texture used to output the result.

    height
    intensity
    output
    prescalar
    width

    Methods

    Name Description
    Disable()

    Disable change event on the inTranscode port and release the graphics resources.

    Enable(ClockState)

    Initialize the transcoder shader and enable on change event on the on inTranscode port.

    Transcode(CustomPassContext)

    Add to the command buffer the copy from a compute buffer into a render texture.

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