Class IntensityBufferToTexture
Provide a way to take an intensity buffer stored in a compute buffer and copy them a a 2D texture.
Inherited Members
NodeRuntime._parent
NodeRuntime._portList
NodeRuntime._queryPath
NodeRuntime._tickCPUTimeNs
NodeRuntime.Initialize(SystemGraphComponent)
NodeRuntime.FixedUpdate()
NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
Namespace: Mechatronics.SensorSDK
Assembly: solution.dll
Syntax
public class IntensityBufferToTexture : Transcoder
Fields
| Name | Description |
|---|---|
| _outputBuffer | Internal reference to the render texture used to output the result. |
| height | |
| intensity | |
| output | |
| prescalar | |
| width |
Methods
| Name | Description |
|---|---|
| Disable() | Disable change event on the inTranscode port and release the graphics resources. |
| Enable(ClockState) | Initialize the transcoder shader and enable on change event on the on inTranscode port. |
| Transcode(CustomPassContext) | Add to the command buffer the copy from a compute buffer into a render texture. |