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    Get started

    In this guide, you will:

    • Learn the basic concepts for SystemGraph and SensorSDK.
    • Learn how to build your own sensors.

    Please read the following notes. If you have already done so, you can skip to the exercise.

    Content

    By the end of this guide, you will:

    • Use SystemGraph to create custom sensors (such as the Lidar sensor in the exercise).
    • Edit an existing graph in the SystemGraph, modifying parameters, properties, and components.
    • Integrate your emulated sensor as a GameObject in a Unity scene.
    • Understand key components of the Sensor SDK, including the relationship between the System Graph interface and the specialized nodes that you use to create sensors.

    Help and feedback

    The Unity Mechatronics team is available for any questions by email: sensorsdk-support@unity3d.com (Please allow one working calendar day for responses)

    What you need

    Make sure you have all SensorSDK requirements.

    This guide requires you to be familiar with the Unity Editor.

    • For general information about using the Editor, please refer to the Unity documentation.
    • To refresh your knowledge of the Unity Editor, complete the Roll-a-Ball tutorial on Unity Learn site.

    You should also be familiar with these concepts:

    • Unity Packages: Software that you install with the Unity Editor to test the features in this Alpha program.
    • Scenes: Unity uses Scenes to represent environments and to display the output for this tool.
    • Scriptable Objects: The type we use for importers and placement algorithms.

    Guide length

    This guide typically takes about 1-2 hours to complete.

    Exercise

    Follow these steps to build a simple scene with SensorSDK and SystemGraph:

    1. Create a 2D lidar
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