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    Class IntensityBufferToTexture

    Provide a way to take an intensity buffer stored in a compute buffer and copy them a a 2D texture.

    Inheritance
    Object
    NodeRuntime
    Transcoder
    IntensityBufferToTexture
    IntensityBufferToTextureNode
    Inherited Members
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder._computeKernelIdx
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeComputeShader(String, String)
    Transcoder.Release()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(Double, Double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(String, Type, String, PortDirection, FieldExtra, IPortType)
    NodeRuntime.OnPortRemoved(String)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Syntax
    public class IntensityBufferToTexture : Transcoder

    Fields

    _outputBuffer

    Internal reference to the render texture used to output the result.

    Declaration
    protected RenderTexture _outputBuffer
    Field Value
    Type Description
    RenderTexture

    framePeriod

    Declaration
    [Tooltip("Time elapsed since the last encode request.")]
    [Field("FramePeriod", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<float> framePeriod
    Field Value
    Type Description
    PortType<Single>

    height

    Declaration
    [Tooltip("Vertical frame size.")]
    [Field("FrameHeight", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<uint> height
    Field Value
    Type Description
    PortType<UInt32>

    output

    Declaration
    [Tooltip("Current state of the frame sampled.")]
    [Field("Output", PortDirection.Right, FieldExtra.Write)]
    [SerializeField]
    protected PortType<RenderTexture> output
    Field Value
    Type Description
    PortType<RenderTexture>

    photosensorData

    Declaration
    [Tooltip("A circular buffer containing the photosensor samples.")]
    [Field("RawData", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<RawData> photosensorData
    Field Value
    Type Description
    PortType<RawData>

    prescalar

    Declaration
    [Tooltip("Amplify the intensities for viewing.")]
    [Field("Intensity Prescalar", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<float> prescalar
    Field Value
    Type Description
    PortType<Single>

    samplingRate

    Declaration
    [Tooltip("The sampling rate used to fill the incoming raw data.")]
    [Field("SamplingRate", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<uint> samplingRate
    Field Value
    Type Description
    PortType<UInt32>

    width

    Declaration
    [Tooltip("Horizontal frame size.")]
    [Field("FrameWidth", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<uint> width
    Field Value
    Type Description
    PortType<UInt32>

    Methods

    Disable()

    Disable change event on the inTranscode port and release the graphics resources.

    Declaration
    public override void Disable()
    Overrides
    NodeRuntime.Disable()

    Enable(Scheduler.ClockState)

    Initialize the transcoder shader and enable on change event on the on inTranscode port.

    Declaration
    public override void Enable(Scheduler.ClockState clockState)
    Parameters
    Type Name Description
    Scheduler.ClockState clockState

    The parameters of the waveform associated to this node

    Overrides
    NodeRuntime.Enable(Scheduler.ClockState)

    Transcode(CustomPassContext)

    Add to the command buffer the copy from a compute buffer into a render texture.

    Declaration
    protected override void Transcode(CustomPassContext ctx)
    Parameters
    Type Name Description
    CustomPassContext ctx

    Custom pass context

    Overrides
    Transcoder.Transcode(CustomPassContext)
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