docs.unity3d.com
    Show / Hide Table of Contents

    Class RawData

    Convey a byte array in SystemGraph. Can be used as a circular buffer or standard buffer.

    Inheritance
    Object
    ExchangeBuffer
    GenericBuffer<Byte>
    GenericCircularBuffer<Byte>
    RawData
    Inherited Members
    GenericCircularBuffer<Byte>._firstOffset
    GenericCircularBuffer<Byte>.FirstOffset
    GenericBuffer<Byte>.Item[Int32]
    GenericBuffer<Byte>.GetInternalBuffer()
    GenericBuffer<Byte>.CopyFrom(Byte[], Int32)
    GenericBuffer<Byte>.AsyncReadback(Action<NativeArray<Byte>>)
    GenericBuffer<Byte>._data
    GenericBuffer<Byte>.InternalAllocate(Int32)
    GenericBuffer<Byte>.InternalUpdateBuffer()
    GenericBuffer<Byte>.InternalRelease()
    ExchangeBuffer.GPUData
    ExchangeBuffer.Stride
    ExchangeBuffer.Count
    ExchangeBuffer.Capacity
    ExchangeBuffer.isGPUOnly
    ExchangeBuffer.Allocate(Int32, Boolean)
    ExchangeBuffer.Release()
    ExchangeBuffer.UploadOnGPU()
    ExchangeBuffer._isDirty
    ExchangeBuffer._GPUData
    Namespace: Mechatronics.SystemGraph
    Syntax
    public class RawData : GenericCircularBuffer<byte>

    Constructors

    RawData()

    Construct a byte buffer with an element stride corresponding to sizeof(byte).

    Declaration
    public RawData()

    RawData(Int32)

    Construct a byte buffer with an element stride corresponding to the size specified. Must be a multiple of sizeof(byte).

    Declaration
    public RawData(int chunkSize)
    Parameters
    Type Name Description
    Int32 chunkSize

    Number of elements that correspond to an entry (aka. chunk) in the buffer.

    Methods

    InternalGetElementStride()

    Retrieves the size of an element in bytes.

    Declaration
    protected override int InternalGetElementStride()
    Returns
    Type Description
    Int32

    Number of bytes corresponding to the size of the element.

    Overrides
    Mechatronics.SystemGraph.GenericBuffer<System.Byte>.InternalGetElementStride()

    SetChunkSize(Int32)

    Set the number of element that compose a chunk into the array.

    Declaration
    protected void SetChunkSize(int chunkSize)
    Parameters
    Type Name Description
    Int32 chunkSize

    Number of elements that correspond to an entry (aka. chunk) in the buffer.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023