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    Class DepthToPointCloud

    The role of this class is to convert a depth texture into PointCloud data that can be consumed by the point cloud viewer node.

    Inheritance
    Object
    NodeRuntime
    Transcoder
    DepthToPointCloud
    DepthToPointCloudNode
    Inherited Members
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder._computeKernelIdx
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeComputeShader(String, String)
    Transcoder.Release()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(Double, Double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(String, Type, String, PortDirection, FieldExtra, IPortType)
    NodeRuntime.OnPortRemoved(String)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Syntax
    public class DepthToPointCloud : Transcoder

    Fields

    _pointCloud

    Internal reference to the point cloud used to output the result.

    Declaration
    protected PointCloud _pointCloud
    Field Value
    Type Description
    PointCloud

    depthSamples

    Declaration
    [Field("DepthSamples", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<RenderTexture> depthSamples
    Field Value
    Type Description
    PortType<RenderTexture>

    pointCloud

    Declaration
    [Tooltip("Current state of the frame sampled.")]
    [Field("PointCloud", PortDirection.Right, FieldExtra.Write)]
    [SerializeField]
    protected PortType<PointCloud> pointCloud
    Field Value
    Type Description
    PortType<PointCloud>

    Methods

    Disable()

    Disable change event on the inTranscode port and release the graphics resources.

    Declaration
    public override void Disable()
    Overrides
    NodeRuntime.Disable()

    Enable(Scheduler.ClockState)

    Initialize the transcoder shader and enable on change event on the on inTranscode port.

    Declaration
    public override void Enable(Scheduler.ClockState clockState)
    Parameters
    Type Name Description
    Scheduler.ClockState clockState

    The parameters of the waveform associated to this node

    Overrides
    NodeRuntime.Enable(Scheduler.ClockState)

    Transcode(CustomPassContext)

    Add to the command buffer the conversion of the depth buffer into a point cloud buffer.

    Declaration
    protected override void Transcode(CustomPassContext ctx)
    Parameters
    Type Name Description
    CustomPassContext ctx

    Custom pass context

    Overrides
    Transcoder.Transcode(CustomPassContext)
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    Generated by DocFX on 18 October 2023