Namespace UnityEditor.Build.Pipeline.Tasks
Classes
AppendBundleHash
Append a hash to each bundle name.
ArchiveAndCompressBundles
Archives and compresses all asset bundles.
BuildPlayerScripts
Compiles all player scripts.
CalculateAssetDependencyData
Calculates the dependency data for all assets.
CalculateCustomDependencyData
Build Task that calculates teh included objects and references objects for custom assets not tracked by the AssetDatabase. IBuildTask
CalculateSceneDependencyData
Calculates the dependency data for all scenes.
CreateBuiltInBundle
Optional build task that extracts Unity's built in extras and assigns them to the specified bundle
CreateBuiltInShadersBundle
Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle
CreateMonoScriptBundle
Optional build task that extracts all referenced MonoScripts and assigns them to the specified bundle
GenerateBundleCommands
Creates bundle commands for assets and scenes.
GenerateBundleMaps
Generates reference maps and usage sets for asset bundles.
GenerateBundlePacking
Packs each asset bundle and calculates the asset load file dependency list.
GenerateLinkXml
Creates a link.xml file in the output folder to use with Unity managed code stripping.
GenerateSubAssetPathMaps
Creates sub asset load information.
PostDependencyCallback
Processes all callbacks after the dependency calculation task.
PostPackingCallback
Processes all callbacks after the bundle packing task.
PostScriptsCallback
Processes all callbacks after the script building task.
PostWritingCallback
Processes all callbacks after the writing task.
PreviewSceneDependencyData
Validates scene dependency data and stores it in the cache.
RebuildSpriteAtlasCache
Builds the cache data for all sprite atlases.
StripUnusedSpriteSources
Removes all unusued sprite source data from asset references and scene references.
SwitchToBuildPlatform
Sets the target build platform based on the build parameters.
UpdateBundleObjectLayout
Updates the layout for bundle objects.
WriteSerializedFiles
Serializes all cache data.