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    Class CreateBuiltInBundle

    Optional build task that extracts Unity's built in extras and assigns them to the specified bundle

    Inheritance
    object
    CreateBuiltInBundle
    Implements
    IBuildTask
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Tasks
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public class CreateBuiltInBundle : IBuildTask

    Constructors

    CreateBuiltInBundle(string)

    Create the built-in bundle.

    Declaration
    public CreateBuiltInBundle(string builtinBundleName)
    Parameters
    Type Name Description
    string builtinBundleName

    Properties

    BuiltInBundleName

    Stores the name for the built-in bundle.

    Declaration
    public string BuiltInBundleName { get; set; }
    Property Value
    Type Description
    string

    Version

    Version identifier for the build task. Primarily for caching.

    Declaration
    public int Version { get; }
    Property Value
    Type Description
    int

    Methods

    Run()

    Run task method

    Declaration
    public ReturnCode Run()
    Returns
    Type Description
    ReturnCode

    Return code with status information about success or failure causes.

    Implements

    IBuildTask
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