Class CreateBuiltInBundle
Optional build task that extracts Unity's built in extras and assigns them to the specified bundle
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Tasks
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public class CreateBuiltInBundle : IBuildTask
Constructors
CreateBuiltInBundle(string)
Create the built-in bundle.
Declaration
public CreateBuiltInBundle(string builtinBundleName)
Parameters
Type | Name | Description |
---|---|---|
string | builtinBundleName |
Properties
BuiltInBundleName
Stores the name for the built-in bundle.
Declaration
public string BuiltInBundleName { get; set; }
Property Value
Type | Description |
---|---|
string |
Version
Version identifier for the build task. Primarily for caching.
Declaration
public int Version { get; }
Property Value
Type | Description |
---|---|
int |
Methods
Run()
Run task method
Declaration
public ReturnCode Run()
Returns
Type | Description |
---|---|
ReturnCode | Return code with status information about success or failure causes. |