Class GenerateSubAssetPathMaps
Creates sub asset load information.
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Tasks
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public class GenerateSubAssetPathMaps : IBuildTask
Properties
Version
Version identifier for the build task. Primarily for caching.
Declaration
public int Version { get; }
Property Value
Type | Description |
---|---|
int |
Methods
Run()
Run task method
Declaration
public ReturnCode Run()
Returns
Type | Description |
---|---|
ReturnCode | Return code with status information about success or failure causes. |