Struct CustomContent
Custom Content struct mapping a source asset to a processor to generate custom data for that asset.
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
[Serializable]
public struct CustomContent : IEquatable<CustomContent>
Fields
Processor
Processor function to run to convert the input asset to the custom content
Declaration
public Action<GUID, CalculateCustomDependencyData> Processor
Field Value
Properties
Asset
Input Asset for custom content
Declaration
public GUID Asset { readonly get; set; }
Property Value
Methods
Equals(CustomContent)
Declaration
public bool Equals(CustomContent other)
Parameters
Returns
Implements