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    Struct CustomContent

    Custom Content struct mapping a source asset to a processor to generate custom data for that asset.

    Implements
    IEquatable<CustomContent>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [Serializable]
    public struct CustomContent : IEquatable<CustomContent>

    Fields

    Processor

    Processor function to run to convert the input asset to the custom content

    Declaration
    public Action<GUID, CalculateCustomDependencyData> Processor
    Field Value
    Type Description
    Action<GUID, CalculateCustomDependencyData>

    Properties

    Asset

    Input Asset for custom content

    Declaration
    public GUID Asset { readonly get; set; }
    Property Value
    Type Description
    GUID

    Methods

    Equals(CustomContent)

    Declaration
    public bool Equals(CustomContent other)
    Parameters
    Type Name Description
    CustomContent other
    Returns
    Type Description
    bool

    Implements

    IEquatable<T>
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