Class CompatibilityAssetBundleManifest
Accesses information about all the asset bundles stored in a manifest file.
Implements
Inherited Members
Namespace: UnityEngine .Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class CompatibilityAssetBundleManifest : ScriptableObject, ISerializationCallbackReceiver
Methods
Name | Description |
---|---|
Get |
Retrieves the names of all the asset bundles. |
Get |
Oboslete method. |
Get |
Retrieves all bundle dependencies based on the specified bundle name. |
Get |
Retrieves the cyclic redundancy check information for specified asset bundle. |
Get |
Retrieves the hash of the asset bundle. |
Get |
Retrieves all bundle dependencies based on the specified bundle name. |
On |
Puts back the converted data into its original data structure after a domain reload. |
On |
Converts our data to a serialized structure before a domain reload. |
Set |
Stores the bundle information. |
To |
Returns a formatted string with the contents of the manifest file. |