Class CompatibilityAssetBundleManifest
Accesses information about all the asset bundles stored in a manifest file.
Implements
Inherited Members
Namespace: UnityEngine.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class CompatibilityAssetBundleManifest : ScriptableObject, ISerializationCallbackReceiver
Methods
| Name | Description |
|---|---|
| GetAllAssetBundles() | Retrieves the names of all the asset bundles. |
| GetAllAssetBundlesWithVariant() | Oboslete method. |
| GetAllDependencies(string) | Retrieves all bundle dependencies based on the specified bundle name. |
| GetAssetBundleCrc(string) | Retrieves the cyclic redundancy check information for specified asset bundle. |
| GetAssetBundleHash(string) | Retrieves the hash of the asset bundle. |
| GetDirectDependencies(string) | Retrieves all bundle dependencies based on the specified bundle name. |
| OnAfterDeserialize() | Puts back the converted data into its original data structure after a domain reload. |
| OnBeforeSerialize() | Converts our data to a serialized structure before a domain reload. |
| SetResults(Dictionary<string, BundleDetails>) | Stores the bundle information. |
| ToString() | Returns a formatted string with the contents of the manifest file. |