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    Class CompatibilityAssetBundleManifest

    Accesses information about all the asset bundles stored in a manifest file.

    Inheritance
    object
    Object
    ScriptableObject
    CompatibilityAssetBundleManifest
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class CompatibilityAssetBundleManifest : ScriptableObject, ISerializationCallbackReceiver

    Methods

    Name Description
    GetAllAssetBundles()

    Retrieves the names of all the asset bundles.

    GetAllAssetBundlesWithVariant()

    Oboslete method.

    GetAllDependencies(string)

    Retrieves all bundle dependencies based on the specified bundle name.

    GetAssetBundleCrc(string)

    Retrieves the cyclic redundancy check information for specified asset bundle.

    GetAssetBundleHash(string)

    Retrieves the hash of the asset bundle.

    GetDirectDependencies(string)

    Retrieves all bundle dependencies based on the specified bundle name.

    OnAfterDeserialize()

    Puts back the converted data into its original data structure after a domain reload.

    OnBeforeSerialize()

    Converts our data to a serialized structure before a domain reload.

    SetResults(Dictionary<string, BundleDetails>)

    Stores the bundle information.

    ToString()

    Returns a formatted string with the contents of the manifest file.

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