Struct CacheEntry
Creates a container to store data in build cache.
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Utilities
Assembly: solution.dll
Syntax
[Serializable]
public struct CacheEntry : IEquatable<CacheEntry>
Properties
| Name | Description |
|---|---|
| File | Stores the entry file name. |
| Guid | Stores the entry guid. |
| Hash | Stores the entry hash. |
| ScriptType | Stores the entry scripting type. |
| Type | Stores the entry type. |
| Version | Stores the entry version. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Determines if the current entry instance is equal to the specified entry. |
| Equals(CacheEntry) | Determines if the current entry instance is equal to the specified entry. |
| GetHashCode() | Creates the hash code for the cache entry. |
| IsValid() | Determines if the entry is valid. |
| ToString() | Converts the information about the cache entry to a formatted string. |
Operators
| Name | Description |
|---|---|
| operator ==(CacheEntry, CacheEntry) | |
| operator !=(CacheEntry, CacheEntry) |