Struct CacheEntry
Creates a container to store data in build cache.
Implements
Inherited Members
Namespace: UnityEditor .Build.Pipeline.Utilities
Assembly: solution.dll
Syntax
[Serializable]
public struct CacheEntry : IEquatable<CacheEntry>
Properties
Name | Description |
---|---|
File | Stores the entry file name. |
Guid | Stores the entry guid. |
Hash | Stores the entry hash. |
Script |
Stores the entry scripting type. |
Type | Stores the entry type. |
Version | Stores the entry version. |
Methods
Name | Description |
---|---|
Equals(object) | Determines if the current entry instance is equal to the specified entry. |
Equals(Cache |
Determines if the current entry instance is equal to the specified entry. |
Get |
Creates the hash code for the cache entry. |
Is |
Determines if the entry is valid. |
To |
Converts the information about the cache entry to a formatted string. |
Operators
Name | Description |
---|---|
operator ==(Cache |
|
operator !=(Cache |