{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct CacheEntry | Scriptable Build Pipeline | 2.0.2
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    Struct CacheEntry

    Creates a container to store data in build cache.

    Implements
    IEquatable<CacheEntry>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.Build.Pipeline.Utilities
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct CacheEntry : IEquatable<CacheEntry>

    Properties

    Name Description
    File

    Stores the entry file name.

    Guid

    Stores the entry guid.

    Hash

    Stores the entry hash.

    ScriptType

    Stores the entry scripting type.

    Type

    Stores the entry type.

    Version

    Stores the entry version.

    Methods

    Name Description
    Equals(object)

    Determines if the current entry instance is equal to the specified entry.

    Equals(CacheEntry)

    Determines if the current entry instance is equal to the specified entry.

    GetHashCode()

    Creates the hash code for the cache entry.

    IsValid()

    Determines if the entry is valid.

    ToString()

    Converts the information about the cache entry to a formatted string.

    Operators

    Name Description
    operator ==(CacheEntry, CacheEntry)
    operator !=(CacheEntry, CacheEntry)
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