{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method IsValid | Scriptable Build Pipeline | 2.0.2
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method IsValid

    IsValid()

    Determines if the entry is valid.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    bool

    Returns true if the entry is valid. Returns false otherwise.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)