Namespace Unity.Rendering
Classes
AddLodRequirementComponents
CameraConversionSystem
CopySkinnedEntityDataToRenderEntity
Copies the BoneIndexOffsets on the skinned entities to the index offsets material properties of the skinned mesh entities.
FrozenRenderSceneTagProxy
HLOD
InstancedRenderMeshBatchGroup
LightConversionSystem
LightProbeGroupConversionSystem
LightProbeProxyVolumeConversionSystem
LODGroupExtensions
LodRequirementsUpdateSystem
MaterialPropertyAttribute
ParticleSystemConversionSystem
ReflectionProbeConversionSystem
RenderMeshProxy
RenderMeshSystemV2
SpriteRendererConversionSystem
StructuralChangePresentationSystemGroup
TextMeshConversionSystem
UpdatePresentationSystemGroup
VisualEffectConversionSystem
Structs
ActiveLODGroupMask
BatchCullingState
ChunkWorldRenderBounds
CullingStats
DisableRendering
FrozenRenderSceneTag
FrustumPlanes
FrustumPlanes.PlanePacket4
HeapAllocator
HeapBlock
HLODComponent
LODGroupExtensions.LODParams
MaterialColor
MeshLODComponent
MeshLODGroupComponent
PerInstanceCullingTag
RenderBounds
RenderMesh
Defines the mesh and rendering properties of an entity.
RenderMeshFlippedWindingTag
SkinnedEntityReference
Used by skinned mesh entities to retrieve the related skinned entities.