Class UniversalRenderPipelineEditorResources
Class containing shader and texture resources needed in URP.
Inherited Members
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class UniversalRenderPipelineEditorResources : ScriptableObject
  Fields
materials
Material resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.MaterialResources materials
  Field Value
| Type | Description | 
|---|---|
| UniversalRenderPipelineEditorResources.MaterialResources | 
See Also
shaders
Shader resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.ShaderResources shaders
  Field Value
| Type | Description | 
|---|---|
| UniversalRenderPipelineEditorResources.ShaderResources |