Class DebugDisplaySettingsLighting
Lighting-related Rendering Debugger settings.
Implements
IDebugDisplaySettingsData
    IDebugDisplaySettingsQuery
  Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class DebugDisplaySettingsLighting : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery
  Properties
AreAnySettingsActive
Checks whether ANY of the debug settings are currently active.
Declaration
public bool AreAnySettingsActive { get; }
  Property Value
| Type | Description | 
|---|---|
| bool | 
IsLightingActive
Checks whether lighting is active for these settings.
Declaration
public bool IsLightingActive { get; }
  Property Value
| Type | Description | 
|---|---|
| bool | 
IsPostProcessingAllowed
Checks whether the current state of these settings allows post-processing.
Declaration
public bool IsPostProcessingAllowed { get; }
  Property Value
| Type | Description | 
|---|---|
| bool | 
hdrDebugMode
Current HDR debug mode.
Declaration
public HDRDebugMode hdrDebugMode { get; set; }
  Property Value
| Type | Description | 
|---|---|
| HDRDebugMode | 
lightingDebugMode
Current debug lighting mode.
Declaration
public DebugLightingMode lightingDebugMode { get; set; }
  Property Value
| Type | Description | 
|---|---|
| DebugLightingMode | 
lightingFeatureFlags
Current debug lighting feature flags mask that allows selective disabling individual lighting components.
Declaration
public DebugLightingFeatureFlags lightingFeatureFlags { get; set; }
  Property Value
| Type | Description | 
|---|---|
| DebugLightingFeatureFlags | 
Implements
      UnityEngine.Rendering.IDebugDisplaySettingsData
  
  
      UnityEngine.Rendering.IDebugDisplaySettingsQuery