Enum DebugLightingMode
Debug modes for lighting.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugLightingMode
  Fields
| Name | Description | 
|---|---|
| GlobalIllumination | Display the indirect irradiance  | 
      
| LightingWithNormalMaps | Display lighting result (including normal maps).  | 
      
| LightingWithoutNormalMaps | Display lighting result without applying normal maps.  | 
      
| None | No lighting debug mode.  | 
      
| Reflections | Display only reflections.  | 
      
| ReflectionsWithSmoothness | Display only reflections with smoothness.  | 
      
| ShadowCascades | Display shadow cascades using different colors.  |