Enum HDRDebugMode
HDR debug mode.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum HDRDebugMode
Fields
Name | Description |
---|---|
GamutClip | Gamut clip: show what part of the Scene is covered by the Rec709 gamut and which parts are in the Rec2020 gamut. |
GamutView | Gamut view: show the gamuts and what part of the gamut the image shows. |
None | No HDR debugging. |
ValuesAbovePaperWhite | If the luminance value exceeds the paper white value, show the exceeding value in colors between yellow and red. Shows luminance values otherwise. |