Class Tonemapping
A volume component that holds settings for the tonemapping effect.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Tonemapping", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class Tonemapping : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
acesPreset
Specifies the preset for HDR displays.
Declaration
[Tooltip("Use the ACES preset for HDR displays.")]
public HDRACESPresetParameter acesPreset
Field Value
Type | Description |
---|---|
HDRACESPresetParameter |
detectBrightnessLimits
Enable to use the minimum and maximum brightness values detected from the output device. For best accuracy, considering calibrating these values manually.
Declaration
[Tooltip("Enable to use the minimum and maximum brightness values detected from the output device. For best accuracy, considering calibrating these values manually.")]
public BoolParameter detectBrightnessLimits
Field Value
Type | Description |
---|---|
BoolParameter |
detectPaperWhite
Enable to use values detected from the output device as paper white. When enabled, output images might differ between SDR and HDR. For best accuracy, set this value manually.
Declaration
[Tooltip("Enable to use values detected from the output device as paper white. When enabled, output images might differ between SDR and HDR. For best accuracy, set this value manually.")]
public BoolParameter detectPaperWhite
Field Value
Type | Description |
---|---|
BoolParameter |
hueShiftAmount
Specify how much hue to preserve. Values closer to 0 are likely to preserve hue. As values get closer to 1, Unity doesn't correct hue shifts.
Declaration
[Tooltip("Specify how much hue to preserve. Values closer to 0 are likely to preserve hue. As values get closer to 1, Unity doesn't correct hue shifts.")]
public ClampedFloatParameter hueShiftAmount
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
maxNits
The maximum brightness of the screen (in nits). This value is defined by the preset when using ACES Tonemap.
Declaration
[Tooltip("The maximum brightness of the screen (in nits). This value is defined by the preset when using ACES Tonemap.")]
public ClampedFloatParameter maxNits
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
minNits
The minimum brightness of the screen (in nits). This value is assumed to be 0.005f with ACES Tonemap.
Declaration
[Tooltip("The minimum brightness of the screen (in nits). This value is assumed to be 0.005f with ACES Tonemap.")]
public ClampedFloatParameter minNits
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
mode
Use this to select a tonemapping algorithm to use for color grading.
Declaration
[Tooltip("Select a tonemapping algorithm to use for the color grading process.")]
public TonemappingModeParameter mode
Field Value
Type | Description |
---|---|
TonemappingModeParameter |
neutralHDRRangeReductionMode
Specifies the range reduction mode used when HDR output is enabled and Neutral tonemapping is enabled.
Declaration
[Tooltip("Specifies the range reduction mode used when HDR output is enabled and Neutral tonemapping is enabled.")]
public NeutralRangeReductionModeParameter neutralHDRRangeReductionMode
Field Value
Type | Description |
---|---|
NeutralRangeReductionModeParameter |
paperWhite
The reference brightness of a paper white surface. This property determines the maximum brightness of UI. The brightness of the scene is scaled relative to this value. The value is in nits.
Declaration
[Tooltip("The reference brightness of a paper white surface. This property determines the maximum brightness of UI. The brightness of the scene is scaled relative to this value. The value is in nits.")]
public ClampedFloatParameter paperWhite
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool | True if the component is active, otherwise false. |
IsTileCompatible()
Tells if the post process can run the effect on-tile or if it needs a full pass.
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool | True if it can run on-tile, otherwise false. |