Interface IPostProcessComponent
Implement this interface on every post process volumes
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public interface IPostProcessComponent
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
bool IsActive()
Returns
Type | Description |
---|---|
bool | True if the component is active, otherwise false. |
IsTileCompatible()
Tells if the post process can run the effect on-tile or if it needs a full pass.
Declaration
bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool | True if it can run on-tile, otherwise false. |