Class ShadowUtils
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public static class ShadowUtils
Methods
Declaration
public static void ApplySliceTransform(ref ShadowSliceData shadowSliceData, int atlasWidth, int atlasHeight)
Parameters
ExtractDirectionalLightMatrix(ref CullingResults, ref ShadowData, int, int, int, int, int, float, out Vector4, out ShadowSliceData)
Declaration
public static bool ExtractDirectionalLightMatrix(ref CullingResults cullResults, ref ShadowData shadowData, int shadowLightIndex, int cascadeIndex, int shadowmapWidth, int shadowmapHeight, int shadowResolution, float shadowNearPlane, out Vector4 cascadeSplitDistance, out ShadowSliceData shadowSliceData)
Parameters
Returns
ExtractDirectionalLightMatrix(ref CullingResults, ref ShadowData, int, int, int, int, int, float, out Vector4, out ShadowSliceData, out Matrix4x4, out Matrix4x4)
Declaration
public static bool ExtractDirectionalLightMatrix(ref CullingResults cullResults, ref ShadowData shadowData, int shadowLightIndex, int cascadeIndex, int shadowmapWidth, int shadowmapHeight, int shadowResolution, float shadowNearPlane, out Vector4 cascadeSplitDistance, out ShadowSliceData shadowSliceData, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix)
Parameters
Returns
ExtractPointLightMatrix(ref CullingResults, ref ShadowData, int, CubemapFace, float, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)
Declaration
public static bool ExtractPointLightMatrix(ref CullingResults cullResults, ref ShadowData shadowData, int shadowLightIndex, CubemapFace cubemapFace, float fovBias, out Matrix4x4 shadowMatrix, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData splitData)
Parameters
Returns
ExtractSpotLightMatrix(ref CullingResults, ref ShadowData, int, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)
Declaration
public static bool ExtractSpotLightMatrix(ref CullingResults cullResults, ref ShadowData shadowData, int shadowLightIndex, out Matrix4x4 shadowMatrix, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData splitData)
Parameters
Returns
GetMaxTileResolutionInAtlas(int, int, int)
Declaration
public static int GetMaxTileResolutionInAtlas(int atlasWidth, int atlasHeight, int tileCount)
Parameters
Type |
Name |
Description |
int |
atlasWidth |
|
int |
atlasHeight |
|
int |
tileCount |
|
Returns
GetShadowBias(ref VisibleLight, int, ref ShadowData, Matrix4x4, float)
Declaration
public static Vector4 GetShadowBias(ref VisibleLight shadowLight, int shadowLightIndex, ref ShadowData shadowData, Matrix4x4 lightProjectionMatrix, float shadowResolution)
Parameters
Returns
GetTemporaryShadowTexture(int, int, int)
Declaration
public static RenderTexture GetTemporaryShadowTexture(int width, int height, int bits)
Parameters
Type |
Name |
Description |
int |
width |
|
int |
height |
|
int |
bits |
|
Returns
RenderShadowSlice(CommandBuffer, ref ScriptableRenderContext, ref ShadowSliceData, ref ShadowDrawingSettings)
Declaration
public static void RenderShadowSlice(CommandBuffer cmd, ref ScriptableRenderContext context, ref ShadowSliceData shadowSliceData, ref ShadowDrawingSettings settings)
Parameters
RenderShadowSlice(CommandBuffer, ref ScriptableRenderContext, ref ShadowSliceData, ref ShadowDrawingSettings, Matrix4x4, Matrix4x4)
Declaration
public static void RenderShadowSlice(CommandBuffer cmd, ref ScriptableRenderContext context, ref ShadowSliceData shadowSliceData, ref ShadowDrawingSettings settings, Matrix4x4 proj, Matrix4x4 view)
Parameters
SetupShadowCasterConstantBuffer(CommandBuffer, ref VisibleLight, Vector4)
Declaration
public static void SetupShadowCasterConstantBuffer(CommandBuffer cmd, ref VisibleLight shadowLight, Vector4 shadowBias)
Parameters