Struct ShadowData
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
Fields
additionalLightsShadowmapHeight
Declaration
public int additionalLightsShadowmapHeight
Field Value
additionalLightsShadowmapWidth
Declaration
public int additionalLightsShadowmapWidth
Field Value
bias
Declaration
public List<Vector4> bias
Field Value
mainLightShadowCascadeBorder
Main light last cascade shadow fade border.
Value represents the width of shadow fade that ranges from 0 to 1.
Where value 0 is used for no shadow fade.
Declaration
public float mainLightShadowCascadeBorder
Field Value
mainLightShadowCascadesCount
Declaration
public int mainLightShadowCascadesCount
Field Value
mainLightShadowCascadesSplit
Declaration
public Vector3 mainLightShadowCascadesSplit
Field Value
mainLightShadowmapHeight
Declaration
public int mainLightShadowmapHeight
Field Value
mainLightShadowmapWidth
Declaration
public int mainLightShadowmapWidth
Field Value
resolution
Declaration
public List<int> resolution
Field Value
shadowmapDepthBufferBits
Declaration
public int shadowmapDepthBufferBits
Field Value
supportsAdditionalLightShadows
Declaration
public bool supportsAdditionalLightShadows
Field Value
supportsMainLightShadows
Declaration
public bool supportsMainLightShadows
Field Value
supportsSoftShadows
Declaration
public bool supportsSoftShadows
Field Value