Class RenderObjects
Implements
Inherited Members
Namespace: UnityEngine .Experimental.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[ExcludeFromPreset]
[Tooltip("Render Objects simplifies the injection of additional render passes by exposing a selection of commonly used settings.")]
public class RenderObjects : ScriptableRendererFeature, IDisposable
Fields
settings
Declaration
public RenderObjects.RenderObjectsSettings settings
Field Value
Type | Description |
---|---|
Render |
Methods
AddRenderPasses(ScriptableRenderer, ref RenderingData)
Injects one or multiple ScriptableRenderPass
in the renderer.
Declaration
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
Scriptable |
renderer | Renderer used for adding render passes. |
Rendering |
renderingData | Rendering state. Use this to setup render passes. |
Overrides
Create()
Initializes this feature's resources. This is called every time serialization happens.
Declaration
public override void Create()