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    • Universal Render Pipeline
    • Requirements
      • Building for Closed platforms
    • What's new in URP
    • Features
      • Feature Comparison with the Built-in Render Pipeline
    • Getting started
      • Create a Project from a Template
      • Install URP into an existing Project
    • Render Pipeline Concepts
      • The URP Asset
      • URP Global Settings
      • Universal Renderer
      • Deferred Rendering Path
      • Renderer Feature
        • How to add a Renderer Feature
        • Render Objects Renderer Feature
        • Ambient Occlusion
        • Decal
          • Decal Shader Graph
    • Upgrade guides
      • Render Pipeline Converter
      • Upgrading to URP 12.0.x
      • Upgrading to URP 11.0.x
      • Upgrading to URP 10.1.x
      • Upgrading to URP 10.0.x
      • Upgrading to URP 9.0.x
      • Upgrading to URP 8.2.0
      • Upgrading to URP 8.1.0
      • Upgrading to URP 8.0.0
      • Upgrading to URP 7.4.0
      • Upgrading to URP 7.3.0
      • Upgrading to URP 7.2.0
      • Upgrading from LWRP to URP
    • Rendering
      • How to use Render Objects Renderer Feature
    • Lighting
      • Light component reference
      • Lighting Mode
      • The Universal Additional Light Data component
      • Shadows in the Universal Render Pipeline
      • Reflection probes
      • Light Layers
      • Lens Flare asset
    • Cameras
      • The Universal Additional Camera Data component
      • Render Type
      • Working with multiple cameras
        • Camera Stacking
        • Rendering from multiple Cameras to the same render target
        • Rendering to a Render Texture
      • Clearing, rendering order and overdraw
      • Camera component reference
    • Post-processing
      • How to configure
      • Volumes
        • Volume Profile
        • Volume Overrides
      • Effect List
        • Ambient Occlusion
        • Bloom
        • Channel Mixer
        • Chromatic Aberration
        • Color Adjustments
        • Color Curves
        • Depth of Field
        • Film Grain
        • Lens Distortion
        • Lift, Gamma, and Gain
        • Motion Blur
        • Panini Projection
        • Shadows Midtones Highlights
        • Split Toning
        • Tonemapping
        • Vignette
        • White Balance
        • Lens Flare
    • Shaders and Materials
      • Shading Models
      • Complex Lit
      • Lit
      • Simple Lit
      • Baked Lit
      • Unlit
      • Particles Lit
      • Particles Simple Lit
      • Particles Unlit
      • Decal
      • Upgrading shaders from Built-in
      • Shader stripping
      • Writing custom shaders
        • Creating a sample scene
        • URP basic unlit shader
        • URP unlit shader with color input
        • Drawing a texture
        • Visualizing normal vectors
        • Reconstruct the world space positions
      • URP ShaderLab Pass tags
    • Customizing URP
      • beginCameraRendering event
    • 2D graphic features
      • Introduction to Lights 2D
        • Requirements and setup
        • Configuring the 2D Renderer Asset
          • HDR emulation scale
          • Light Blend Styles
        • Preparing and upgrading
        • Normal map and mask Textures
        • Common Lights 2D properties
          • Lights 2D types and specific properties
        • 2D Shadows
        • 2D Renderer and Shader Graph
      • 2D Pixel Perfect
        • Cinemachine Pixel Perfect extension
    • Frequently asked questions (FAQ.md)
    • Known issues
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