docs.unity3d.com
    Show / Hide Table of Contents

    Converting your shaders

    Shaders written for the Built-in Render Pipeline are not compatible with the URP shaders.

    For an overview of the mapping between built-in shaders and URP shaders, see Shader mappings.

    Use the Render Pipeline Converter to apply the shader mappings automatically.

    NOTE: The Render Pipeline Converter makes irreversible changes to the project. Back up your project before the conversion.

    TIP: If the preview thumbnails in the Project view are not shown correctly after the conversion, try right-clicking anywhere in the Project view and selecting Reimport All.

    For SpeedTree Shaders, Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button.

    Shader mappings

    The following table shows which URP shaders the Built-in Render Pipeline shaders convert to when you use the Render Pipeline Converter.

    Unity built-in shader Universal Render Pipeline shader
    Standard Universal Render Pipeline/Lit
    Standard (Specular Setup) Universal Render Pipeline/Lit
    Standard Terrain Universal Render Pipeline/Terrain/Lit
    Particles/Standard Surface Universal Render Pipeline/Particles/Lit
    Particles/Standard Unlit Universal Render Pipeline/Particles/Unlit
    Mobile/Diffuse Universal Render Pipeline/Simple Lit
    Mobile/Bumped Specular Universal Render Pipeline/Simple Lit
    Mobile/Bumped Specular(1 Directional Light) Universal Render Pipeline/Simple Lit
    Mobile/Unlit (Supports Lightmap) Universal Render Pipeline/Simple Lit
    Mobile/VertexLit Universal Render Pipeline/Simple Lit
    Legacy Shaders/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Bumped Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Bumped Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Bumped Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Bumped Specular Universal Render Pipeline/Simple Lit
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023