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    Class ScriptableRenderer

    Class ScriptableRenderer implements a rendering strategy. It describes how culling and lighting works and the effects supported.

    A renderer can be used for all cameras or be overridden on a per-camera basis. It will implement light culling and setup and describe a list of ScriptableRenderPass to execute in a frame. The renderer can be extended to support more effect with additional ScriptableRendererFeature. Resources for the renderer are serialized in ScriptableRendererData.

    he renderer resources are serialized in ScriptableRendererData. ScriptableRendererData ScriptableRendererFeature ScriptableRenderPass

    Inheritance
    Object
    ScriptableRenderer
    ForwardRenderer
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public abstract class ScriptableRenderer : IDisposable

    Constructors

    ScriptableRenderer(ScriptableRendererData)

    Declaration
    public ScriptableRenderer(ScriptableRendererData data)
    Parameters
    Type Name Description
    ScriptableRendererData data

    Properties

    activeRenderPassQueue

    Returns a list of render passes scheduled to be executed by this renderer. ScriptableRenderPass

    Declaration
    protected List<ScriptableRenderPass> activeRenderPassQueue { get; }
    Property Value
    Type Description
    List<ScriptableRenderPass>

    cameraColorTarget

    Returns the camera color target for this renderer. It's only valid to call cameraColorTarget in the scope of ScriptableRenderPass. ScriptableRenderPass.

    Declaration
    public RenderTargetIdentifier cameraColorTarget { get; }
    Property Value
    Type Description
    RenderTargetIdentifier

    cameraDepth

    Declaration
    public RenderTargetIdentifier cameraDepth { get; }
    Property Value
    Type Description
    RenderTargetIdentifier

    cameraDepthTarget

    Returns the camera depth target for this renderer. It's only valid to call cameraDepthTarget in the scope of ScriptableRenderPass. ScriptableRenderPass.

    Declaration
    public RenderTargetIdentifier cameraDepthTarget { get; }
    Property Value
    Type Description
    RenderTargetIdentifier

    profilingExecute

    Override to provide a custom profiling name

    Declaration
    protected ProfilingSampler profilingExecute { get; set; }
    Property Value
    Type Description
    ProfilingSampler

    rendererFeatures

    Returns a list of renderer features added to this renderer. ScriptableRendererFeature

    Declaration
    protected List<ScriptableRendererFeature> rendererFeatures { get; }
    Property Value
    Type Description
    List<ScriptableRendererFeature>

    supportedRenderingFeatures

    Supported rendering features by this renderer.

    Declaration
    public ScriptableRenderer.RenderingFeatures supportedRenderingFeatures { get; set; }
    Property Value
    Type Description
    ScriptableRenderer.RenderingFeatures

    unsupportedGraphicsDeviceTypes

    List of unsupported Graphics APIs for this renderer. unsupportedGraphicsDeviceTypes

    Declaration
    public GraphicsDeviceType[] unsupportedGraphicsDeviceTypes { get; set; }
    Property Value
    Type Description
    GraphicsDeviceType[]

    Methods

    AddRenderPasses(ref RenderingData)

    Calls AddRenderPasses for each feature added to this renderer. AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Declaration
    protected void AddRenderPasses(ref RenderingData renderingData)
    Parameters
    Type Name Description
    RenderingData renderingData

    ConfigureCameraTarget(RenderTargetIdentifier, RenderTargetIdentifier)

    Configures the camera target.

    Declaration
    public void ConfigureCameraTarget(RenderTargetIdentifier colorTarget, RenderTargetIdentifier depthTarget)
    Parameters
    Type Name Description
    RenderTargetIdentifier colorTarget

    Camera color target. Pass BuiltinRenderTextureType.CameraTarget if rendering to backbuffer.

    RenderTargetIdentifier depthTarget

    Camera depth target. Pass BuiltinRenderTextureType.CameraTarget if color has depth or rendering to backbuffer.

    Dispose()

    Declaration
    public void Dispose()

    Dispose(Boolean)

    Declaration
    protected virtual void Dispose(bool disposing)
    Parameters
    Type Name Description
    Boolean disposing

    EnqueuePass(ScriptableRenderPass)

    Enqueues a render pass for execution.

    Declaration
    public void EnqueuePass(ScriptableRenderPass pass)
    Parameters
    Type Name Description
    ScriptableRenderPass pass

    Render pass to be enqueued.

    Execute(ScriptableRenderContext, ref RenderingData)

    Execute the enqueued render passes. This automatically handles editor and stereo rendering.

    Declaration
    public void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution.

    RenderingData renderingData

    Current render state information.

    FinishRendering(CommandBuffer)

    Called upon finishing rendering the camera stack. You can release any resources created by the renderer here.

    Declaration
    public virtual void FinishRendering(CommandBuffer cmd)
    Parameters
    Type Name Description
    CommandBuffer cmd

    GetCameraClearFlag(ref CameraData)

    Returns a clear flag based on CameraClearFlags.

    Declaration
    protected static ClearFlag GetCameraClearFlag(ref CameraData cameraData)
    Parameters
    Type Name Description
    CameraData cameraData
    Returns
    Type Description
    ClearFlag

    A clear flag that tells if color and/or depth should be cleared.

    SetCameraMatrices(CommandBuffer, ref CameraData, Boolean)

    Set camera matrices. This method will set UNITY_MATRIX_V, UNITY_MATRIX_P, UNITY_MATRIX_VP to camera matrices. Additionally this will also set unity_CameraProjection and unity_CameraProjection. If setInverseMatrices is set to true this function will also set UNITY_MATRIX_I_V and UNITY_MATRIX_I_VP. This function has no effect when rendering in stereo. When in stereo rendering you cannot override camera matrices. If you need to set general purpose view and projection matrices call instead.

    Declaration
    public static void SetCameraMatrices(CommandBuffer cmd, ref CameraData cameraData, bool setInverseMatrices)
    Parameters
    Type Name Description
    CommandBuffer cmd

    CommandBuffer to submit data to GPU.

    CameraData cameraData

    CameraData containing camera matrices information.

    Boolean setInverseMatrices

    Set this to true if you also need to set inverse camera matrices.

    Setup(ScriptableRenderContext, ref RenderingData)

    Configures the render passes that will execute for this renderer. This method is called per-camera every frame.

    Declaration
    public abstract void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution.

    RenderingData renderingData

    Current render state information.

    See Also
    ScriptableRenderPass
    ScriptableRendererFeature

    SetupCullingParameters(ref ScriptableCullingParameters, ref CameraData)

    Override this method to configure the culling parameters for the renderer. You can use this to configure if lights should be culled per-object or the maximum shadow distance for example.

    Declaration
    public virtual void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
    Parameters
    Type Name Description
    ScriptableCullingParameters cullingParameters

    Use this to change culling parameters used by the render pipeline.

    CameraData cameraData

    Current render state information.

    SetupLights(ScriptableRenderContext, ref RenderingData)

    Override this method to implement the lighting setup for the renderer. You can use this to compute and upload light CBUFFER for example.

    Declaration
    public virtual void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution.

    RenderingData renderingData

    Current render state information.

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