Class ScriptableRenderer.RenderingFeatures
Configures the supported features for this renderer. When creating custom renderers for Universal Render Pipeline you can choose to opt-in or out for specific features.
Namespace: UnityEngine.Rendering.Universal
Syntax
public class RenderingFeatures : object
Properties
cameraStacking
This setting controls if the camera editor should display the camera stack category. Renderers that don't support camera stacking will only render camera of type CameraRenderType.Base CameraRenderType cameraStack
Declaration
public bool cameraStacking { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
msaa
This setting controls if the Universal Render Pipeline asset should expose MSAA option.
Declaration
public bool msaa { get; set; }
Property Value
Type | Description |
---|---|
Boolean |