Class ShadowCaster2D
Class ShadowCaster2D contains properties used for shadow casting
Implements
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.2D.Runtime.dll
Syntax
[CoreRPHelpURL("2DShadows", "com.unity.render-pipelines.universal")]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Shadow Caster 2D")]
[MovedFrom(false, "UnityEngine.Experimental.Rendering.Universal", "com.unity.render-pipelines.universal", null)]
public class ShadowCaster2D : ShadowCasterGroup2D, ISerializationCallbackReceiver
Properties
| Name | Description |
|---|---|
| alphaCutoff | The sets the renderer's shadow cutoff |
| boundingSphere | The bounding sphere for the shadow caster |
| castingOption | Sets the type of shadow cast. |
| castsShadows | Specifies if shadows will be cast. |
| mesh | The mesh to draw with. |
| selfShadows | If true, the shadow casting shape is included as part of the shadow. If false, the shadow casting shape is excluded from the shadow. |
| shapePath | The path for the shape. |
| trimEdge | The amount the shadow's edge is trimed |
Methods
| Name | Description |
|---|---|
| OnAfterDeserialize() | |
| OnBeforeSerialize() | |
| OnDisable() | This function is called when the behaviour becomes disabled. |
| OnEnable() | This function is called when the object becomes enabled and active. |
| Update() | Update is called every frame, if the MonoBehaviour is enabled. |