Class HDRPCameraBinder
Camera parameter binding helper class.
Inherited Members
VFXBinderBase.binder
VFXBinderBase.Reset()
VFXBinderBase.Awake()
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.VFX.Utility
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[VFXBinder("HDRP/HDRP Camera")]
public class HDRPCameraBinder : VFXBinderBase
Fields
Name | Description |
---|---|
AdditionalData | Camera HDRP additional data. |
Methods
Name | Description |
---|---|
IsValid(VisualEffect) | Returns true if the Visual Effect and the configuration of the binder are valid to perform the binding. |
OnDisable() | OnDisable implementation. |
OnEnable() | OnEnable implementation. |
SetCameraProperty(string) | Set a camera property. |
ToString() | To string implementation. |
UpdateBinding(VisualEffect) | Update bindings for a visual effect. |