Class WaterFoamGenerator
Procedural water foam generator component.
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class WaterFoamGenerator : MonoBehaviour
Fields
Name | Description |
---|---|
deepFoamDimmer | Specifies a dimmer for the deep foam. |
regionSize | Specifies the size of the generator in meters. |
scaleMode | The scaling mode to apply to this Foam Generator. |
surfaceFoamDimmer | Specifies the dimmer for the surface foam. |
texture | Specifies the texture used for the deformer. |
type | Specifies the type of the generator. This parameter defines which parameters will be used to render it. |