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    Class WaterDeformer

    Water deformer component.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    WaterDeformer
    Inherited Members
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [DisallowMultipleComponent]
    [ExecuteInEditMode]
    public class WaterDeformer : MonoBehaviour

    Fields

    Name Description
    amplitude

    Specifies the amplitude of the deformer. This parameter is used differently based on the deformer type.

    bowWaveElevation

    Specifies the elevation of outer part of the bow wave.

    boxBlend

    Specifies the range that is used to blend the box deformer.

    breakingRange

    Specifies the range in which the waves break and generate surface foam.

    cubicBlend

    When enabled, the box deformer will have a cubic blend on the edges (instead of procedural).

    deepFoamDimmer

    Specifies the dimmer for the deep foam generated by the deformer.

    deepFoamRange

    Specifies the range in which the waves generate deep foam.

    range

    Specifies the range of the texture deformer

    regionSize

    Specifies the size of the deformer in meters.

    scaleMode

    The scaling mode to apply to this Foam Generator.

    surfaceFoamDimmer

    Specifies the dimmer for the surface foam generated by the deformer.

    texture

    Specifies the texture used for the deformer.

    type

    Specifies the type of the deformer. This parameter defines which parameters will be used to render it.

    waveBlend

    Specifies the blend size on the length of the deformer's region.

    waveLength

    Specifies the wave length of the individual waves of the shore wave deformer.

    waveOffset

    Specifies the offset in the waves' position.

    waveRepetition

    Specifies the wave repetition of the waves. A higher value implies that additional waves will be skipped.

    waveSpeed

    Specifies the speed of the waves in kilometers per hour.

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