Class WaterDeformer
Water deformer component.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class WaterDeformer : MonoBehaviour
Fields
Name | Description |
---|---|
amplitude | Specifies the amplitude of the deformer. This parameter is used differently based on the deformer type. |
bow |
Specifies the elevation of outer part of the bow wave. |
box |
Specifies the range that is used to blend the box deformer. |
breaking |
Specifies the range in which the waves break and generate surface foam. |
cubic |
When enabled, the box deformer will have a cubic blend on the edges (instead of procedural). |
deep |
Specifies the dimmer for the deep foam generated by the deformer. |
deep |
Specifies the range in which the waves generate deep foam. |
range | Specifies the range of the texture deformer |
region |
Specifies the size of the deformer in meters. |
scale |
The scaling mode to apply to this Foam Generator. |
surface |
Specifies the dimmer for the surface foam generated by the deformer. |
texture | Specifies the texture used for the deformer. |
type | Specifies the type of the deformer. This parameter defines which parameters will be used to render it. |
wave |
Specifies the blend size on the length of the deformer's region. |
wave |
Specifies the wave length of the individual waves of the shore wave deformer. |
wave |
Specifies the offset in the waves' position. |
wave |
Specifies the wave repetition of the waves. A higher value implies that additional waves will be skipped. |
wave |
Specifies the speed of the waves in kilometers per hour. |