Class RecursiveRendering
Recursive Rendering Volume Component. This component setups recursive rendering.
Implements
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Ray Tracing/Recursive Rendering")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class RecursiveRendering : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
  Constructors
| Name | Description | 
|---|---|
| RecursiveRendering() | Default constructor for the recursive rendering volume component.  | 
      
Fields
| Name | Description | 
|---|---|
| ambientProbeDimmer | Controls the dimmer applied to the ambient and legacy light probes.  | 
      
| enable | Enables recursive rendering.  | 
      
| lastBounce | Controls the fallback hierarchy for lighting the last bounce.  | 
      
| layerMask | Layer mask used to include the objects for recursive rendering.  | 
      
| maxDepth | Defines the maximal recursion for rays.  | 
      
| minSmoothness | Minmal smoothness for reflection rays. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.  | 
      
| rayLength | This defines the maximal travel distance of rays in meters.  | 
      
| rayMiss | Controls which sources are used to fallback on when the traced ray misses.  |