Class RecursiveRendering
Recursive Rendering Volume Component. This component setups recursive rendering.
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Ray Tracing/Recursive Rendering")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class RecursiveRendering : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Constructors
Name | Description |
---|---|
RecursiveRendering() | Default constructor for the recursive rendering volume component. |
Fields
Name | Description |
---|---|
ambientProbeDimmer | Controls the dimmer applied to the ambient and legacy light probes. |
enable | Enables recursive rendering. |
lastBounce | Controls the fallback hierarchy for lighting the last bounce. |
layerMask | Layer mask used to include the objects for recursive rendering. |
maxDepth | Defines the maximal recursion for rays. |
minSmoothness | Minmal smoothness for reflection rays. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques. |
rayLength | This defines the maximal travel distance of rays in meters. |
rayMiss | Controls which sources are used to fallback on when the traced ray misses. |