Field rayMiss
Controls which sources are used to fallback on when the traced ray misses.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls which sources are used to fallback on when the traced ray misses.")]
public RayTracingFallbackHierachyParameter rayMiss
Returns
| Type | Description | 
|---|---|
| RayTracingFallbackHierachyParameter |