Struct LocalVolumetricFogArtistParameters
Artist-friendly Local Volumetric Fog parametrization.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct LocalVolumetricFogArtistParameters
Constructors
Name | Description |
---|---|
Local |
Constructor. |
Fields
Name | Description |
---|---|
albedo | Single scattering albedo: [0, 1]. Alpha is ignored. |
anisotropy | Anisotropy of the phase function: [-1, 1]. Positive values result in forward scattering, and negative values - in backward scattering. |
blending |
Specifies how the fog in the volume will interact with the fog. |
distance |
Distance at which density fading ends. |
distance |
Distance at which density fading starts. |
falloff |
When Blend Distance is above 0, controls which kind of falloff is applied to the transition area. |
invert |
Inverts the fade gradient. |
mask |
The mask mode to use when writing this volume in the volumetric fog. |
material |
The material used to mask the local volumetric fog when the mask mode is set to Material. The material needs to use the "Fog Volume" material type in Shader Graph. |
mean |
Mean free path, in meters: [1, inf]. |
negative |
Edge fade factor along the negative X, Y and Z axes. |
positive |
Edge fade factor along the positive X, Y and Z axes. |
priority | Rendering priority of the volume, higher priority will be rendered first. |
size | Dimensions of the volume. |
texture |
Allows translation of the tiling density texture. |
texture |
Scrolling speed of the density texture. |
texture |
Tiling rate of the density texture. |
volume |
Texture containing density values. |
Properties
Name | Description |
---|---|
advanced |
Obsolete, do not use. |