Struct LocalVolumetricFogArtistParameters
Artist-friendly Local Volumetric Fog parametrization.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct LocalVolumetricFogArtistParameters
Constructors
| Name | Description |
|---|---|
| LocalVolumetricFogArtistParameters(Color, float, float) | Constructor. |
Fields
| Name | Description |
|---|---|
| albedo | Single scattering albedo: [0, 1]. Alpha is ignored. |
| anisotropy | Anisotropy of the phase function: [-1, 1]. Positive values result in forward scattering, and negative values - in backward scattering. |
| blendingMode | Specifies how the fog in the volume will interact with the fog. |
| distanceFadeEnd | Distance at which density fading ends. |
| distanceFadeStart | Distance at which density fading starts. |
| falloffMode | When Blend Distance is above 0, controls which kind of falloff is applied to the transition area. |
| invertFade | Inverts the fade gradient. |
| maskMode | The mask mode to use when writing this volume in the volumetric fog. |
| materialMask | The material used to mask the local volumetric fog when the mask mode is set to Material. The material needs to use the "Fog Volume" material type in Shader Graph. |
| meanFreePath | Mean free path, in meters: [1, inf]. |
| negativeFade | Edge fade factor along the negative X, Y and Z axes. |
| positiveFade | Edge fade factor along the positive X, Y and Z axes. |
| priority | Rendering priority of the volume, higher priority will be rendered first. |
| size | Dimensions of the volume. |
| textureOffset | Allows translation of the tiling density texture. |
| textureScrollingSpeed | Scrolling speed of the density texture. |
| textureTiling | Tiling rate of the density texture. |
| volumeMask | Texture containing density values. |
Properties
| Name | Description |
|---|---|
| advancedFade | Obsolete, do not use. |