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    Field materialMask

    The material used to mask the local volumetric fog when the mask mode is set to Material. The material needs to use the "Fog Volume" material type in Shader Graph.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public Material materialMask
    Returns
    Type Description
    Material
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