Field materialMask
The material used to mask the local volumetric fog when the mask mode is set to Material. The material needs to use the "Fog Volume" material type in Shader Graph.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public Material materialMask
Returns
Type | Description |
---|---|
Material |