Class HDAdditionalMeshRendererSettings
Component containing additional mesh rendering features for HDRP.
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[AddComponentMenu("Mesh/Mesh Renderer Extension")]
[RequireComponent(typeof(MeshRenderer))]
[RequireComponent(typeof(MeshFilter))]
[ExecuteAlways]
public class HDAdditionalMeshRendererSettings : MonoBehaviour
Properties
Name | Description |
---|---|
enableHighQualityLineRendering | Set the enablement of high quality line rendering for this mesh renderer. |
rendererGroup | Sets the high quality line rendering merge group for this mesh renderer. |
rendererLODCameraDistanceCurve | Sets the high quality line rendering level of detail curve for this mesh renderer. |
rendererLODFixed | Sets the high quality line rendering fixed level of detail for this mesh renderer. |
rendererLODMode | Sets the high quality line rendering level of detail mode for this mesh renderer. |
shadingSampleFraction | Sets the high quality line rendering shading rate for this mesh renderer. |
Methods
Name | Description |
---|---|
GetLineRendererData(RenderGraph, Camera) | Extracts the required rendering data for line rendering. |
LineRendererIsValid() | Determines if this mesh renderer is valid for high quality line rendering. |