Class ContactShadows
A volume component that holds settings for the Contact Shadows effect.
Inheritance
Implements
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Shadowing/Contact Shadows")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public class ContactShadows : VolumeComponentWithQuality, IApplyRevertPropertyContextMenuItemProvider
Fields
Name | Description |
---|---|
distanceScaleFactor | Scales the length of the contact shadow ray based on the linear depth value at the origin of the ray. |
enable | When enabled, HDRP processes Contact Shadows for this Volume. |
fadeDistance | The distance, in meters, over which HDRP fades Contact Shadows out when past the Max Distance. |
fadeInDistance | The distance, in meters, over which HDRP fades Contact Shadows in when past the Min Distance. |
length | Controls the length of the rays HDRP uses to calculate Contact Shadows. It is in meters, but it gets scaled by a factor depending on Distance Scale Factor and the depth of the point from where the contact shadow ray is traced. |
maxDistance | The distance from the camera, in meters, at which HDRP begins to fade out Contact Shadows. |
minDistance | The distance from the camera, in meters, at which HDRP begins to fade in Contact Shadows. |
opacity | Controls the opacity of the contact shadows. |
rayBias | Controls the bias applied to the screen space ray cast to get contact shadows. |
thicknessScale | Controls the thickness of the objects found along the ray, essentially thickening the contact shadows. |
Properties
Name | Description |
---|---|
sampleCount | Controls the numbers of samples taken during the ray-marching process for shadows. Increasing this might lead to higher quality at the expenses of performance. |