Field length
Controls the length of the rays HDRP uses to calculate Contact Shadows. It is in meters, but it gets scaled by a factor depending on Distance Scale Factor and the depth of the point from where the contact shadow ray is traced.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public ClampedFloatParameter length
Returns
Type | Description |
---|---|
ClampedFloatParameter |