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    Constructor AOVRequestData

    AOVRequestData(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], FramePassCallback)

    Create a new frame pass.

    Declaration
    public AOVRequestData(AOVRequest settings, AOVRequestBufferAllocator bufferAllocator, List<GameObject> lightFilter, AOVBuffers[] requestedAOVBuffers, FramePassCallback callback)
    Parameters
    Type Name Description
    AOVRequest settings

    Settings to use.

    AOVRequestBufferAllocator bufferAllocator

    Buffer allocators to use.

    List<GameObject> lightFilter

    If null, all light will be rendered, if not, only those light will be rendered.

    AOVBuffers[] requestedAOVBuffers

    The requested buffers for the callback.

    FramePassCallback callback

    The callback to execute.

    AOVRequestData(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], CustomPassAOVBuffers[], AOVRequestCustomPassBufferAllocator, FramePassCallbackEx)

    Create a new frame pass.

    Declaration
    public AOVRequestData(AOVRequest settings, AOVRequestBufferAllocator bufferAllocator, List<GameObject> lightFilter, AOVBuffers[] requestedAOVBuffers, CustomPassAOVBuffers[] customPassAOVBuffers, AOVRequestCustomPassBufferAllocator customPassBufferAllocator, FramePassCallbackEx callback)
    Parameters
    Type Name Description
    AOVRequest settings

    Settings to use.

    AOVRequestBufferAllocator bufferAllocator

    Buffer allocators to use.

    List<GameObject> lightFilter

    If null, all light will be rendered, if not, only those light will be rendered.

    AOVBuffers[] requestedAOVBuffers

    The requested buffers for the callback.

    CustomPassAOVBuffers[] customPassAOVBuffers

    The custom pass buffers that will be captured.

    AOVRequestCustomPassBufferAllocator customPassBufferAllocator

    Buffer allocators to use for custom passes.

    FramePassCallbackEx callback

    The callback to execute.

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